Product and Packaging Design, App UI Design, and Creative Direction
Specs / Game pieces, packaging, and a companion app
Developed by Monocle Society for children's and family gaming, Dozen's Donuts is a fast-paced tile shifting memory game, starring a full cast of crazy cartoon characters and dozens of delicious donuts.
I came on as a contractor later in the development of Dozen's to help give the product a more cohesive branded direction, as well as to create the cards and packaging. Working with a new illustrator, I re-designed the earlier rendition of the game and brought in more color, wackier art, and a visual identity that worked across both the physical and digital components.